Post Jam Update 1 (a0.1.0) out now!
Hanging by a Copper Wire » Devlog
Howdyy! A brand new update just appeared at the horizon! Let's see what it has to offer.
New/Changed Features
- Added Wiring Kits, Wire Boxes and Plug expansion rooms to the game. you can use wiring kits to connect all plugs in a certain room to the power grid, allowing you to reduce the amount travelling up and down the level to replace batteries. Great!
- Added a new Firefly enemy. A well functioning controller script for the movement of this enemy type has yet to be written.
- Added Settings menu
- Changed the Inventory animation
- Added controller support
- Climbing ladders now requires you to hold Shift/Ctrl/Left Shoulder Button
- That's right: Controller support at last! (/^0^)/
Bugfixes
- [B01002] Interference between toast messages
- [B01003] Inventory menu UI navigation behaves incorrectly for controllers
- [NO-TAG] Ladders in final room are placed on the collision layer instead of the foreground layer
- [NO-TAG] Player is unable to jump off of enemies
- [NO-TAG] Improved interaction bubble efficiency.
Known Bugs
- [B01001] Settings menu doesn't block background UI interaction
- [B01005] Controls text in Main Menu doesn't match anymore.
- [B02001] Audio clipping when stopping music.
- [B03001] Player attack: event callback is messy and inefficient and should be replaced with a simple OverlapArea check.
That's all for now, please comment if you have any questions or discovered some bugs. For now, Enjoy a more stable and fun scavenging experience, fellow electricians! Bye bye!
Files
a0.1.0 [Windows x64] 43 MB
Apr 27, 2020
a0.1.0 [Linux x64] 47 MB
Apr 27, 2020
a0.1.0 [Mac OS x64] 44 MB
Apr 27, 2020
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Hanging by a Copper Wire
A LD46 Submission by Pepijn Bakker
Status | In development |
Author | peppidesu |
Genre | Platformer |
Tags | Ludum Dare 46, Retro, Roguelike |
Languages | English |
More posts
- PJ 1 patch 1 (a0.1.1) ChangelogMay 01, 2020
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